Day 5 - PizzeriaPerilous [Unity2D] [BTP Pass the Game Challenge]
Project is with Unity 2022.3.5f1
- I changed the name because I kept reading Pizza Ed (like Pizza Education), and I also wanted to increase the scope of the game to be more related to the Pizzeria.
- The player must match the toppings on the pizza orders in order to complete the pizza and earn the money. The more complicated the pizza, the more it you earn!
- Every topping fired costs money! Minimize your spoilage!
- You will get a tip if you are fast.
- You will also be racing against time as the "Labor Costs" never stop.
- Built a nice break area where the player can rest and have a rest to recover (though Labor costs will keep ticking)
Someone with some polishing skills could probably make this a real fun project for Day 6. There's plenty of directions to go for polishing/improvement/extending gameplay.
Good luck and good skill!
CREDITS:
Day 1: Shelhelix https://shelhelix.itch.io/bullet-hell-unity
Day 2: Barney https://barney25052.itch.io/bullet-hell-day-2
Day 3: Thomas Bringer https://thomas-bringer.itch.io/pizza-ed
Day 4: DevGio https://devgio.itch.io/pizza-time
Day 5: TerrificGames https://theterrificjd.itch.io/pizzeriaperilous
Day 6: ???
Status | Released |
Platforms | HTML5 |
Author | Terrific 3D |
Genre | Action |
Made with | Unity |
Download
Download
Day 5 - Pizza Perilous [Unity2D] [BTP Pass the Game].zip 11 MB
Install instructions
- Download the .zip project folder containing Assets, Packages, and ProjectSettings folders.
- Extract to a new folder named whatever you'd like (ex: "Day 6 - PizzeriaPerilous...")
- Open the folder with Unity Hub (Version 2022.3.5f1 or your preferred Unity Version)
- Continue the project as you see fit
Comments
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You got followed up ;P
https://njitram.itch.io/perilous-pizzeria
I'm on this one for day 6, let's get to that finish line ;P
Dev #3 here! I loooooove this version! I like how you took the idea of ingredients and made it into its own mechanic!
Very interesting branch! Though I will say, having to look for which ingredient, then going to the ingredient all while being shot at is very challenging, and might be too complex. Could work better by allowing the player to cycle between ingredients at any time. Great work though, I really believe this could be one of the top games in the jam!
I thought of that! There's a script somewhere in there to show indicators based on the current order needs, to help navigation, but I didn't finish. Like you could hold up to three or something...
I don't want to say too much but I didn't have very much time, and now its opportunity for someone else to pick up the loose threads ;)
You made it so different from before! I like how much creativity went into this ^^